(We shall limit the discussion and analysis to sprouts99 from now on)
Let us play around with the rules of the game and see what happens.
The rules for Sprouts99 are:
- Max degree of any vertex(/dot/spot) = 3
- No edge should intersect
- A player may add a vertex(/dot/spot) on his/her opponent's last move
The player who makes the last move wins.
Let’s change rule 1 and analyze.
Let’s change rule 1 and analyze.
Let the max degree of any vertex be e
Let the number of initial spots be n
Let the number of move made in a game be m
Assume X & Y are playing.
X makes the first move.
When e = 1
Only one line can connect to a vertex.
This cancels out the option of adding a new spot on opponent’s last move because degree of new spot drawn on a current spot is 2. But max degree allowed is 1.
We cannot create any closed regions (including self loops) because to create closed region we need vertices with degree 2 (or more).
So the total number of moves for a game is fixed.
One move exhausts 2 vertices.
If n is odd, then one vertex is left at the end of the game when no more moves are possible.
The total number of moves possible in a game, m = n/2
If m is even Y will win
The outcome of the game can be given by the equation:
O = (Integer (n/2)) % 2
If O = 1, X wins
If O = 0, Y wins
//this image shows last move for different n
n = 2 n = 4 n = 4 n = 5 n = 5
When e = 2
Two lines can connect to a vertex.
This again cancels out the option of adding a new spot on opponent’s last move because degree of new spot drawn on a current spot is already 2. So adding a new spot is useless.
We can create closed regions and self loops but this does not affect the number of moves possible in a game in any way. This is because – It is not possible to have total degree inside a closed region as an odd quantity. The total degree of vertices inside a closed region must be an even number or zero. This follows from the no intersection rule.
Vertices with degree = 2 are useless and can be ignored
All the vertices with degree = 0 inside a closed region can be seen a sub game of smaller size.
All the vertices with degree = 1 are found in pairs. Total moves possible due to these pairs = total number of such pairs.
As e = 2, we can associate 2 lives with each vertex.
So total lives for a given n = 2n
One move takes away 2 lives
So total moves possible in a game, m = 2n/2 = n
The total number of moves for a game is fixed.
If m is odd X will win
If m is even Y will win
O = n % 2
If O is odd, X wins
Game continues forever…
This is because a new spot can be added to opponent’s last move and a self loop can be drawn in this spot. Now degree of this spot = 4, which is valid. This can be repeated at each turn.
Hence when e = 1 & e = 2, the outcome is predefined and cannot be changed by the nature of game play. Playing sprouts with e = 1 or 2 will not produce any interesting game play.
With e>=4 the game will never end.
When the max degree of a vertex (e) is restricted to 3, the game is guaranteed to end after finite moves and the outcome cannot be predicted easily.
We analyze this case in the next post.
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